Skip to content
Phase Software GmbH

Senior Graphics (WebGL) Engineer

Taipei, Taipei, TaiwanOnsite · Taiwan
Senior · fulltime · Engineering
POSTED 9 MAR 2021VERIFIED 20H AGO
Apply Ask
Role
2070 days opentrue age
Posted 9 Mar 2021
CompanyPhase Software GmbH →
6open roles
Opened · 30d
+0
Closed · 30d
−0
30d window
Market
17,057open · Senior Software engineering
All software engineering
75,003open
All tracked boards · live 8 Nov · n=17,057
TypeScriptJavaScriptReactCSSNode.jsPythonRustC++C#/.NETTesting

Phase has built a custom WebGL render engine from scratch, for high-performance interactive design files, which are fully editable.

Our graphics team builds the engine, the graphics editing on top of it, and works with the rest of the engineering team to integrate this with our product's data model and UI. This isn't about using open source WebGL libraries. It's all custom built, from the ground up.

This role is for graphics engineers who go deep.

Responsibilities

Here's some of what we might expect of a new hire:

Capable of taking ownership in architecting own code, which fits correctly into the larger system architecture.

Provide useful code review (consistent with our company’s standards) on other engineers’ Merge Requests.

Proactive participation in group planning, meetings, and other discussions.

Capable of communicating a detailed explanation of our product vision (broken into specific features).

Complete a full BDD process (alongside designers, product, and QA) correctly completing the engineering role’s responsibilities in BDD.

Requirements

Required Skills

5+ year minimum experience in the following

Developing applications for Web with JavaScript (min ES6+) or TypeScript, HTML5, and CSS

Developing interactive graphical applications for Web using WebGL or graphical libraries like Three.js, Two.js, PIXI.js, Babylon.js

OR

Developing GUI applications in C++, C#, Python, Rust, or similar programming languages

Developing interactive graphical applications, 2d or 3d games using Unity, Unreal Engine, Godot, or similar

Expert knowledge of vector math and linear algebra

Expert knowledge of rendering pipeline

Experience writing high-performance low level graphical applications, middleware, or rendering engines using WebGL, OpenGL, DirectX, Metal, or Vulkan APIs

Extensive experience in writing shaders in GLSL, HLSL, Unity shaders, Unreal shaders, Godot shaders, or similar

Knowledge of installing, compiling, and bundling web applications with Node.js, Webpack, NPM, or Yarn.

Experience in using git workflow with code hosting services such as GitHub or GitLab

Experience writing unit and integration tests for graphical 2D or 3D applications

In-depth knowledge of the use of profiling tools to optimize 2D or 3D graphics applications (E.g. Chrome DevTools for debugging and performance optimization on Web)

Recommend Skills

TDD using Enzyme, Chai, Jest, or Mocha

Experience in implementing various anti-aliasing algorithms and visual optimizations

Experience in implementing material-based pipelines and various visual effects in 2D and 3D: masks, blur, transparency, gradients, shadows, glow, depth of field, etc.

Experience in Multi-User Application development and offline support

Experience in developing multi-tab SPA and handling concurrency issues

Experience setting up build toolchains for web applications using Node.js, Webpack, NPM, Yarn, or similar

Working knowledge of leveraging Web Workers

Experience in building web applications with WebAssembly,

compiling code into WebAssembly

setting up WebAssembly build systems and integrating them into the toolchain

integrating WebAssembly modules into the React / WebGL web applications

We believe in fair Shared Ownership.

Source · Phase Software GmbHFirst seen 7 NovOriginal ↗